Friday, May 21, 2010

OpenTTD, Maelstrom and other jabbers.....

As far as I can recall, Maelstrom was stable, except for maybe a problem with writing scores to disk. I'm thinking it is time for me to give it a go again, build it with the latest tools and SDL, and see how it performs. Hopefully I can even get it going in TOS, which would be nice. Here is the old version:

http://www.radix.net/~kws/mint/Maelstrom-mint-050806-unstable.tar.gz

And here is the latest 'working' version of OpenTTD.

http://www.radix.net/~atari/mint/openttd-0.5.1-atari.zip

I should probably qualify that, working for me. I had this run on my Falcon for about 36 hours without a problem. Since this revision, they have switched the code to C++, and every time I build, the resulting binaries fail. It seems to be some weird string issue, but I never get far investigating cause I shift my time back towards ScummVM or other MiNT items like the modern GCC running natively and OpenSSL/SSH. I do have the latest (1.01) source tree sitting compiled on the Falcon just waiting for debugging to see if I can figure out what the woes are.

This info is mostly from this ancient web page:

http://www.radix.net/~atari/

And, for the curious.... This is a game I want to get ported and working, and so far have not been able to for lack of hacking time mostly:

http://www.artsoft.org/rocksndiamonds/

Two others would be Rise of the Triad and Jagged Alliance 2, both of which lack real websites. I did a TON of work on JA2 originally to make the released source compile with GCC on Windows removing many of the, um, Microsoftisms of the C code.

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